3.5 Basic Troubleshooting
Candidates troubleshoot basic software and hardware problems common in digital learning environments. (PSC 3.5/ISTE 3e)
Artifact: One Hour Technology Workshop
Reflection:
The One Hour Technology Workshop was completed for course ITEC 7460, Professional Learning and Technology Innovation. For this artifact we were asked to follow the ADDIE steps to design, develop, and deliver a one-hour technology workshop for our school. I completed the lesson plan alone and presented the workshop to my colleagues.
Standard 3.5, Basic Troubleshooting asks that candidates be able to troubleshoot basic software and hardware problems common in digital learning environments. During this experience, I developed and presented a technology workshop on the Epson BrightLink projector and pens that had just been installed in our classrooms. As this technology was new to me as well as to the teachers I would be presenting it to, much of my preparation for this workshop consisted of practicing with the projector and pens. This gave me a chance to troubleshoot any issues with the both the hardware and the software. During the workshop, the teachers also practiced with the projector and pens and I was able to share with them what I had learned through my troubleshooting and troubleshoot any new issues that arose.
Through the completion of this artifact, I learned to plan a presentation of a new technology. Presenting this One Hour Technology Workshop allowed me to use digital tools in a blended learning context and to communicate and collaborate with peers. I was also able to practice trouble-shooting hardware and software both before and during the presentation. If I were to go back, I would present this to more teachers. I would still work with only a small group at one time so that everyone would have time to practice, but I would present this multiple times.
Being able to troubleshoot new technologies will impact both faculty development and student learning. Giving teachers a chance to practice with and ask questions about new technologies will help them become more comfortable using them in their classrooms. The more comfortable the teachers are with using the technologies, the more likely they will be to use them to create engaging lessons for their students. The impact of this can be assessed through observation of both teachers and students as they use the technologies for improved teaching and learning.
The One Hour Technology Workshop was completed for course ITEC 7460, Professional Learning and Technology Innovation. For this artifact we were asked to follow the ADDIE steps to design, develop, and deliver a one-hour technology workshop for our school. I completed the lesson plan alone and presented the workshop to my colleagues.
Standard 3.5, Basic Troubleshooting asks that candidates be able to troubleshoot basic software and hardware problems common in digital learning environments. During this experience, I developed and presented a technology workshop on the Epson BrightLink projector and pens that had just been installed in our classrooms. As this technology was new to me as well as to the teachers I would be presenting it to, much of my preparation for this workshop consisted of practicing with the projector and pens. This gave me a chance to troubleshoot any issues with the both the hardware and the software. During the workshop, the teachers also practiced with the projector and pens and I was able to share with them what I had learned through my troubleshooting and troubleshoot any new issues that arose.
Through the completion of this artifact, I learned to plan a presentation of a new technology. Presenting this One Hour Technology Workshop allowed me to use digital tools in a blended learning context and to communicate and collaborate with peers. I was also able to practice trouble-shooting hardware and software both before and during the presentation. If I were to go back, I would present this to more teachers. I would still work with only a small group at one time so that everyone would have time to practice, but I would present this multiple times.
Being able to troubleshoot new technologies will impact both faculty development and student learning. Giving teachers a chance to practice with and ask questions about new technologies will help them become more comfortable using them in their classrooms. The more comfortable the teachers are with using the technologies, the more likely they will be to use them to create engaging lessons for their students. The impact of this can be assessed through observation of both teachers and students as they use the technologies for improved teaching and learning.